Call of Duty Warzone followers can obtain a model new replace on PS4, PS5, Xbox Series X/S, Xbox One and PC. The October 11 Call of Duty Warzone replace makes a ton of stability modifications and gameplay fixes, notably tweaking the usefulness of sure weapons. That’s on high of a choice of bug fixes, plus some tweaks to Ranked Play, which ought to be extra steady.
In phrases of weaponry, Activision has made modifications to Assault Rifles and Submachine Guns.
For instance, shut harm vary has decreased for the Kastov 762, whereas neck Damage Multiplier and Upper Torso Damage Multipliers have elevated.
It’s higher news for followers of the MX9, which has elevated close-mid harm and elevated Neck harm.
Elsewhere, Activision has tweaked the Gaia Operator Nova Skin, including VFX to the bottom pores and skin that displays the identical degree of visibility as BlackCell pores and skin. That’s on high of improved visibility compensation.
You can try the complete Call of Duty Warzone patch notes for October 11 beneath…
GLOBAL
OPERATORS
Adjustments
• Gaia (Operator Nova Skin)
• Added VFX to base pores and skin that displays the identical degree of visibility as BlackCell pores and skin
• Improved visibility compensation
BUG FIXES
• Fixed a difficulty that would kick Players again to the primary menu when viewing some Finishing Moves picks
• Fixed a difficulty that would show incorrect unlock standards for some Finishing Moves
• Fixed a difficulty the place a random Spawn pores and skin might be geared up within the Operators tab after the Player selects one of many Spawn skins within the Showcase tab
• Fixed a difficulty the place chosen Operator Finishing Moves might turn into reset
WARZONE
WEAPON BALANCING
Assault Rifles…
Kastov 545
• Mid Damage elevated
Kastov 762
• Close Damage Range decreased
• Mid Damage decreased
• Neck Damage Multiplier elevated
• Upper Torso Damage Multiplier elevated
Kastov-74u
• Close Damage Range elevated
• Close-mid Damage Range elevated
Lachmann-556
• Close Damage elevated
• Close-mid Damage elevated
• Head Damage Multiplier decreased
• Neck Damage Multiplier elevated
• Upper Torso Damage Multiplier elevated
M13B
• Close Damage Range decreased
TR-76 Geist
• Close Damage decreased
• Neck Damage Multiplier decreased
• Upper Torso Damage Multiplier decreased
Submachine Guns…
ISO 9mm
• Far Damage decreased
Lachmann Sub
• Close Damage decreased
• Head Damage Multiplier elevated
• Neck Damage Multiplier elevated
Lachmann Shroud
• Burst-fire Neck Damage Multiplier decreased
• Burst-fire Upper Torso Damage Multiplier decreased
Minibak
• Close-mid Damage Range elevated
MX9
• Close-mid Damage elevated
• Close-mid Damage Range decreased
• Neck Damage Multiplier elevated
Attachments
• Lockwood 300
• Maelstrom Dual Trigger
• Close Damage Range decreased
• Close-mid Damage Range decreased
WARZONE RANKED PLAY
• Closed a SR exploit (Alt+F4).
• We’ll proceed to observe Warzone Ranked Play to take care of integrity and stability.
BUG FIXES
• Fixed a difficulty that would stop Players from altering/customizing Operators in DMZ when utilizing a controller
• Fixed a difficulty the place equipping a brand new Finishing Move doesn’t exchange a beforehand geared up Finishing Move in DMZ
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